Ars Magica — Definitive Edition (Core Rules) · Chapter 14: Mythic Europe
Lords of Men · Chapter Two: Politics
The Lion and the Lily - The Normandy Tribunal · Chapter Seven: Ile de France
City & Guild · Chapter Seven: Trade
Houses of Hermes - True Lineages · Chapter One: House Bonisagus
Against the Dark - The Transylvanian Tribunal · Chapter Two: Hermetic Culture
Ars Magica — Definitive Edition (Core Rules) · Chapter 15: Stories
Magic - Hedge Magic (Revised) · Chapter Three: Folk Witches
Houses of Hermes - Societates · Chapter One: House Flambeau
Lands of the Nile - Egypt, Ethiopia & Nubia · Speech
Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws
Houses of Hermes - Mystery Cults · Chapter Two: House Criamon
The Sundered Eagle - The Theban Tribunal · The Order of Hermes
Ars Magica — Definitive Edition (Core Rules) · Chapter 7: Hermetic Magic
Lands of the Nile - Egypt, Ethiopia & Nubia · Potential Covenant Sites of the Nile Region
Tales of Mythic Europe · Fall and Rise
Ars Magica — Definitive Edition (Core Rules) · Chapter 1: Introduction
Faith & Flame - The Provencal Tribunal · Castra Solis
Transforming Mythic Europe · Chapter Two: The Fourth Estate
Ars Magica — Definitive Edition (Core Rules) · Chapter 5: Abilities
ReferencePhilosophiae
Ars Magica — Definitive Edition (Core Rules) …It covers ethics, politics, and economics - the texts are the Ethica, Politica…
ReferenceDominion Lore
Ars Magica — Definitive Edition (Core Rules) …it covers miracles rather than politics, and different from Theology because it…
Reference(Area) Lore
Ars Magica — Definitive Edition (Core Rules) …geography, history, legends, politics, personalities. (General)
Reference(Organization) Lore
Ars Magica — Definitive Edition (Core Rules) …personalities, history, politics. (General)
ReferenceCode of Hermes
Ars Magica — Definitive Edition (Core Rules) …Wizards' Marches, apprentices, mundane relations, Tribunal procedures, political intrigue. (Arcane)
ReferenceIntrigue
Ars Magica — Definitive Edition (Core Rules) …informal rules of conduct and politeness. In addition, Intrigue also allows a…
Magic - Hermetic Projects · Story Seed: House of the Assassin
Through the Aegis - Developed Covenants · Story Seed: The Fall of the Mercantile Pamilies
Ars Magica — Definitive Edition (Core Rules) · Chapter 6: Covenants
Lands of the Nile - Egypt, Ethiopia & Nubia · Qus and Southern Egypt
The Sundered Eagle - The Theban Tribunal · History of the Empire
Adventure - Broken Covenant of Calebais · Satyrs
Lords of Men · Chapter One: Rule by the Sword
Through the Aegis - Developed Covenants · Collem Leonis
Magic - Hermetic Projects · Story Seeds for Finding a Shipyard Location
Between Sand & Sea - Mythic Africa ·
Houses of Hermes - Societates · Chapter Two: House Jerbiton
Faith & Flame - The Provencal Tribunal · The Covenants of the Provençal Tribunal
Realms of Power - The Divine (Revised) · Chapter Five: Mythic Islam
Antagonists · Baron Giraud Le Cornu
Magic - Hedge Magic (Revised) · Chapter One: Introduction
Magic - The Cradle & the Crescent · Characters
Through the Aegis - Developed Covenants · The Northern Seas
Guardians of the Forests - The Rhine Tribunal · Chapter Eleven: Rhine Sagas
Transforming Mythic Europe · Chapter Three: The Island of the Magicians
Art & Academe · Appendix A: Who's Who in Philosophy
Realms of Power - The Infernal · Introduction
The Contested Isle - The Hibernian Tribunal · Hermetic Culture
The Sundered Eagle - The Theban Tribunal · Constantinople
Magic - Hermetic Projects · Story Seed: School of Assassins
Houses of Hermes - Mystery Cults · Chapter One: House Bjornaer
Through the Aegis - Developed Covenants · Inroduction
Houses of Hermes - Mystery Cults · Chapter Four: House Verditius
Art & Academe · Chapter Seven: Universities
Thrice-Told Tales · Servants of God