Houses of Hermes - Societates · Chapter Three: House Tytalus
Realms of Power - Magic · Chapter Six : Magic Humans
Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws
ReferencePersona
Ars Magica — Definitive Edition (Core Rules) …Choosing this Virtue confers the Supernatural Ability Persona 1.
ReferencePersonal Vis Source
Ars Magica — Definitive Edition (Core Rules) Minor, Hermetic You have exclusive access to a supply of raw vis…
ReferenceWeak Personality
Ars Magica — Definitive Edition (Core Rules) Minor, Personality This character doesn't feel strongly for or against anything…
ReferenceFickle Nature
Ars Magica — Definitive Edition (Core Rules) Minor, Personality The character swings between two types of personality behaviors that…
ReferencePersonal Power
Ars Magica — Definitive Edition (Core Rules) …Note that many powers with a Personal Range do not need a…
ReferenceContinence
Ars Magica — Definitive Edition (Core Rules) Minor, Personality You do not engage in sexual activity. This may be…
ReferenceTragic Life
Ars Magica — Definitive Edition (Core Rules) …the events that the demons have designed the person to influence are…
ReferenceFollower
Ars Magica — Definitive Edition (Core Rules) Minor, Personality The character is a follower, not a leader. He rarely…
ReferenceAmbitious
Ars Magica — Definitive Edition (Core Rules) Major or Minor, Personality You want to be the most successful or…
ReferenceWeakness
Ars Magica — Definitive Edition (Core Rules) Major or Minor, Personality You have a soft spot for some sort…
ReferenceGrudge
Ars Magica — Definitive Edition (Core Rules) Minor, Personality For some reason, based on a past event, the character…
ReferenceSoft-Hearted
Ars Magica — Definitive Edition (Core Rules) Minor, Personality You cannot bear to witness suffering, and causing it brings…
ReferenceNatural Leader
Ars Magica — Definitive Edition (Core Rules) Minor, General The character is a dominant person with a demeanor that…
ReferenceCompanions
Ars Magica — Definitive Edition (Core Rules) …Personality Flaws, and may not take more than one Major Personality Flaw…
ReferenceSheltered Upbringing
Ars Magica — Definitive Edition (Core Rules) Minor, Personality You grew up completely separated from society, knowing only your…
ReferenceCarefree
Ars Magica — Definitive Edition (Core Rules) Minor, Personality You are unshakably cheerful and happy in all circumstances.
Realms of Power - Faerie · Chapter Three : Faerie Characters
Magic - Hermetic Projects · Darius as a Living Corpse
Guardians of the Forests - The Rhine Tribunal · Chapter Four The Forest
The Church · Chapter Two: The Congregation
Ars Magica — Definitive Edition (Core Rules) · Chapter 3: Characters
Houses of Hermes - True Lineages · Chapter One: House Bonisagus
Social - Grogs · The Murderer
Social - Grogs · The Advisor
Realms of Power - Magic · Chapter Four : Magic Characters
Social - Grogs · The Craftsman
Ars Magica — Definitive Edition (Core Rules) · Chapter 5: Abilities
Realms of Power - The Divine (Revised) · Chapter Three: Blessed By God
Houses of Hermes - True Lineages · Chapter Three: House Mercere
Between Sand & Sea - Mythic Africa ·
Social - Grogs · The Street Thug
Thrice-Told Tales · Servants of God
Art & Academe · Chapter Four: Medicine
Realms of Power - Faerie · Chapter Two: The Faerie Realm
Lands of the Nile - Egypt, Ethiopia & Nubia · An Ethiopian Bestiary
Through the Aegis - Developed Covenants · The Oracles of Didyma
Realms of Power - The Infernal · Chapter 5 : Demons as Corrupters
Realms of Power - The Divine (Revised) · Chapter Six: Mythic Judaism
City & Guild · Chapter Seven: Trade
Through the Aegis - Developed Covenants · Jardin: A Summer Covenant
Realms of Power - The Infernal · Chapter 9 : Infernal Characters
Lands of the Nile - Egypt, Ethiopia & Nubia · People
Tales of Mythic Europe · Loyalty and Law
Houses of Hermes - Mystery Cults · Chapter One: House Bjornaer
Magic - Apprentices · Chapter Two: Creating Young Characters
Thrice-Told Tales · The Spider War
Art & Academe · Chapter Three: Philosophiae
Magic - Ancient Magic · Naming Conventions
Realms of Power - The Infernal · Chapter 6 : Demons as Deceivers
Magic - Hedge Magic (Revised) · Chapter Six: Nightwalkers
Magic - The Cradle & the Crescent · Solomonic Arts
Houses of Hermes - Societates · Magic
Through the Aegis - Developed Covenants · Collem Leonis
Lands of the Nile - Egypt, Ethiopia & Nubia · Where Did All the Magical Statues Go?
Houses of Hermes - Societates · Chapter Two: House Jerbiton
Realms of Power - The Infernal · Chapter 3 : The Devil and the Origin of Demons
Ars Magica — Definitive Edition (Core Rules) · Chapter 7: Hermetic Magic
The Mysteries (Revised) · Chapter 12: The Mysteries of Dreams
Faith & Flame - The Provencal Tribunal · Sorginak Magic
Tales of Mythic Europe · What Lies Beneath
Antagonists · A Demonically Inspired Cult
Magic - Rival Magic · Augustan Brotherhood
Tales of Mythic Europe · Warring Families
Transforming Mythic Europe · Chapter Four: Magic as Technology
Art & Academe · Chapter Eight: Artists