Ars Magica Digital Codex

Results for “miracles 1”

80 reference · 80 passages · 2 spells

Realms of Power - The Divine (Revised) · Chapter Three: Blessed By God

ReferenceMIRACLES

Realms of Power - The Divine (Revised)

A character in the presence of a miracle whose level is thirty…

ReferenceSTORYGUIDING MIRACLES

Realms of Power - The Divine (Revised)

…Due to their origin, miracles are also the most potent supernatural "power…

ReferencePRAYING FOR MIRACLES

Realms of Power - The Divine (Revised)

…To pray for a miracle, chose an effect from the Holy Powers…

ReferenceBOTCHES

Realms of Power - The Divine (Revised)

…Botching when praying for a miracle or performing holy powers has additional…

ReferenceMIRACULOUS SPECIAL EFFECTS

Realms of Power - The Divine (Revised)

…Add the modifier to the miracle's level.

ReferenceTimeliness

Realms of Power - The Divine (Revised)

The timeliness is the length between the prayer and the miracle's…

ReferenceRAISED FROM THE DEAD

Realms of Power - The Divine (Revised)

…to life through a holy miracle. You begin with at least three…

ReferenceSAINTLY REPUTATION

Realms of Power - The Divine (Revised)

…As a saintly character performs miracles and overcomes adversity, he gains a…

ReferenceWONDERS

Realms of Power - The Divine (Revised)

…The effects of this miracle are unpredictable, and the storyguide should judge…

ReferenceTRUE FAITH AND INSTITUTIONS

Realms of Power - The Divine (Revised)

…have True Faith and perform miracles. Whether they are wise and successful…

ReferenceGAME EFFECTS

Realms of Power - The Divine (Revised)

…be healed naturally or by miracle; no other power — magic, faerie, or…

Antagonists · A Demonically Inspired Cult

The Church · Chapter Two: The Congregation

Ars Magica — Definitive Edition (Core Rules) · Chapter 14: Mythic Europe

Realms of Power - The Divine (Revised) · Chapter Four: Mythic Christianity

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

Realms of Power - The Divine (Revised) · Chapter Two: Heaven and Earth

The Contested Isle - The Hibernian Tribunal · The Province of Ulster

The Contested Isle - The Hibernian Tribunal · The Divine Landscape

Magic - Hermetic Projects · Story Seeds for Finding Magical Creatures

The Church · Chapter Seven: The Knights Templar

Ars Magica — Definitive Edition (Core Rules) · Chapter 5: Abilities

Against the Dark - The Transylvanian Tribunal · Chapter Five: The Slavs

The Contested Isle - The Hibernian Tribunal · Leinster, but with the expulsion of King

Lands of the Nile - Egypt, Ethiopia & Nubia · The Copts: Direct Heirs of Ancient Egypt

The Sundered Eagle - The Theban Tribunal · The Divine Landscape

Lords of Men · Chapter Four: Interference

Faith & Flame - The Provencal Tribunal · The Basques

Tales of Mythic Europe · Return of the Raiders

The Contested Isle - The Hibernian Tribunal · The Province of Connacht

Magic - Hermetic Projects · Site Story Seeds

Magic - Hedge Magic (Revised) · Chapter Four: Gruagachan

Faith & Flame - The Provencal Tribunal · Territory of RaimondVI

Magic - The Cradle & the Crescent · Story Seed: The Endless Nomad Cycle

Magic - The Cradle & the Crescent · The Mobeds: Princes of Magic

Realms of Power - Faerie · Chapter Three : Faerie Characters

Mythic Locations · Chapter Three: Bear Island

Tales of Mythic Europe · A Musical Murder Mystery

The Church · Chapter Six: The Corrupt

Houses of Hermes - Societates · Chapter Two: House Jerbiton

The Lion and the Lily - The Normandy Tribunal · Chapter Eight: Flanders and Picardy

Magic - The Cradle & the Crescent · Story Seeds for the Great Swamp

Mythic Locations · Chapter Five: The Farne Islands

Realms of Power - The Divine (Revised) · Chapter Five: Mythic Islam

The Church · Chapter Eight: The Franciscans

Legends of Hermes ·

Magic - Hermetic Projects · Selecting the Site

Realms of Power - Faerie · Chapter Four: Faerie Bestiary

The Sundered Eagle - The Theban Tribunal · Greece

Antagonists · Bishop Orris

Magic - Hermetic Projects · Other Realm Ghosts

Tales of Mythic Europe · The Hospital's Due

Lords of Men · Chapter Two: Politics

Lands of the Nile - Egypt, Ethiopia & Nubia · Damietta

Realms of Power - Faerie · Chapter One: Nature of Faerie

Realms of Power - Magic · Chapter Five : Magic Animals

Houses of Hermes - True Lineages · Chapter Three: House Mercere

Between Sand & Sea - Mythic Africa ·