Ars Magica Digital Codex

Results for “faerie magic 1”

80 reference · 80 passages · 24 spells

Realms of Power - Faerie · Chapter Two: The Faerie Realm

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

Ars Magica — Definitive Edition (Core Rules) · Chapter 5: Abilities

The Contested Isle - The Hibernian Tribunal · Hermetic Culture

Realms of Power - Faerie · Chapter Three : Faerie Characters

Between Sand & Sea - Mythic Africa ·

Realms of Power - Faerie · Introduction: Dreams & Nightmares

Ars Magica — Definitive Edition (Core Rules) · Chapter 7: Hermetic Magic

Houses of Hermes - True Lineages · Chapter Three: House Mercere

Dies Irae - A Book of Wrathful Days · The Twilight of the Gods

Houses of Hermes - Mystery Cults · Chapter Three: House Merinita

Mythic Locations · Chapter Three: Bear Island

Realms of Power - Faerie · Homunculi Wizards

Antagonists · Baron Geoffroi D'Arques

Antagonists · The Queen of Gold and Glass

Magic - The Cradle & the Crescent · On the Setting

Realms of Power - Faerie · Chapter Four: Faerie Bestiary

Realms of Power - Faerie · Chapter Five : Touches of Faerie

Magic - The Cradle & the Crescent · Lands of the Jinn

Realms of Power - The Divine (Revised) · Chapter One: Introduction

Hooks · Birth Right

Ars Magica — Definitive Edition (Core Rules) · Chapter 3: Characters

Lords of Men · Chapter Four: Interference

Ars Magica — Definitive Edition (Core Rules) · Chapter 12: Realms

Magic - The Cradle & the Crescent · Story Seed: The Endless Nomad Cycle

Against the Dark - The Transylvanian Tribunal · Chapter Two: Hermetic Culture

Realms of Power - Faerie · Chapter One: Nature of Faerie

Realms of Power - The Infernal · Chapter 9 : Infernal Characters

Magic - Hedge Magic (Revised) · Chapter Four: Gruagachan

Magic - The Cradle & the Crescent · Characters

Transforming Mythic Europe · Chapter Two: The Fourth Estate

The Contested Isle - The Hibernian Tribunal · The Liberty of Meath

Mythic Locations · Chapter Six: The Poisoned Earth

Houses of Hermes - Societates · Chapter Four: House Ex Miscellanea

Magic - Hedge Magic (Revised) · Chapter Five: Learned Magicians

Lands of the Nile - Egypt, Ethiopia & Nubia · The Treasures of Ancient Local Priests

Magi of Hermes · Scipio of Merinita

Magic - The Cradle & the Crescent · Creating Magic Jinn by Example: Baghl and Ighraq al-Siq

Ars Magica — Definitive Edition (Core Rules) · Reference Guide

Social - Grogs · Creating & Maintaining Grogs

Guardians of the Forests - The Rhine Tribunal · Chapter Four The Forest