Ars Magica Digital Codex

Results for “combat botches”

49 reference · 80 passages · 1 spell

Houses of Hermes - Societates · Chapter One: House Flambeau

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

Houses of Hermes - Mystery Cults · Chapter Four: House Verditius

Lords of Men · Chapter Five: Leisure

Hooks · Birth Right

Magic - Rival Magic · Amazons

Lords of Men · Chapter Nine: Optional Combat Rules

Antagonists · Baron Geoffroi D'Arques

Ars Magica — Definitive Edition (Core Rules) · Chapter 7: Hermetic Magic

Magic - Hedge Magic (Revised) · Chapter Three: Folk Witches

Tales of Mythic Europe · What Lies Beneath

Magic - Hedge Magic (Revised) · Chapter Five: Learned Magicians

Realms of Power - The Divine (Revised) · Chapter Four: Mythic Christianity

Ars Magica — Definitive Edition (Core Rules) · Chapter 11: Obstacles

Legends of Hermes ·

Covenants · Chapter Four: Covenfolk

Lords of Men · Supplement: Arms & Armor

Lords of Men · Chapter Eight: Massed Combat

Lands of the Nile - Egypt, Ethiopia & Nubia · An Ethiopian Bestiary

Houses of Hermes - Societates · Chapter Two: House Jerbiton

Art & Academe · Chapter Four: Medicine

Thrice-Told Tales · Earth and Sky

Transforming Mythic Europe · Chapter Three: The Island of the Magicians

Houses of Hermes - Societates · The Lineage of Pralix

Thrice-Told Tales · The Mound

Ars Magica — Definitive Edition (Core Rules) · Chapter 9: Spells

Realms of Power - The Infernal · Chapter 6 : Demons as Deceivers

Against the Dark - The Transylvanian Tribunal · Chapter Two: Hermetic Culture

Magic - Hedge Magic (Revised) · Chapter Four: Gruagachan

Mythic Locations · Chapter Six: The Poisoned Earth

Mythic Locations · Chapter Two: Bath

City & Guild · Chapter Three: Guilds

Realms of Power - Magic · Chapter Five : Magic Animals

The Lion and the Lily - The Normandy Tribunal · Chapter Three: Hermetic History and Culture