80 reference · 80 passages · 17 spells
…roll botch dice for that Ability. This may mean that you roll…
Minor, Supernatural, Tainted One or more of the character's Abilities was…
…He suffers no additional botch dice for attempting an Ability roll for…
…experience points in the Ability. The roll must have come up naturally…
…Stress Roll (not Simple Roll) for any of her Supernatural Abilities, Powers…
…Whenever she rolls a zero when using the Ability, that zero is…
…When making Stress Rolls against his Profession Abilities or any Ability concerning…
…perform the Ability, but no Concentration or Ability rolls are needed to…
…He gets a +3 bonus to all rolls involving his sense of…
…Rolls involving Abilities in a selected area (which you should have approved…
…Any time you take a wound or wound an enemy, roll a…
…Any use of Abilities like Leadership, Charm, Intrigue, Etiquette or similar — as…
…When you use Enchanting Ability, roll a die (stress or simple, depending…
When using this Ability, each wound can only be treated once, regardless…
…This requires a few seconds' (one round's) concentration, and a roll…
…1 to your Guile roll. This Ability also covers disguising yourself, and…
The character with this Ability can alter his appearance to adopt a…
…Often the storyguide secretly rolls a die when this Ability is used…
…Only rolls and totals that include the afflicted Ability are penalized. Ease…
…For example, a superior sword might grant +1 to Attack rolls in…
…he makes a successful roll on that Ability. GEOMANCY CASTING TOTAL: perception…
Add +1 to all Finesse rolls the caster makes with the spell…
…special ability, add +1 to his Fast Casting Speed rolls (page 217…
…Your score in this Ability is added to rolls to interpret dreams…
Ability Roll: Dexterity + Concentration Ease Factor: 6, 9, or 12 A feat…
Ability Roll: Strength + Athletics Ease Factor: 9 The feat roll permits a…
Ability Roll: Quickness + Concentration Ease Factor: 9 This dangerous feat requires the…
Ability Roll: Dexterity + Thrown Weapon Ease Factor: 3 + 2 per missile This…
Ability Roll: Stamina + Single Weapon Ease Factor: 3 + armor's original Protection…
Ability Roll: Dexterity + Athletics Ease Factor: 3 + modifiers The character is capable…
…The folk witch has the ability to fly. The Ease Factor to…
…The Ability is used by brewing a potion (see later), which the…
…At the end of the month, make a roll for the folk…
…Characteristic + Ability + aura modifier + die roll Ease Factor: determined by effect attempted…
…Up the Wind roll. All effects of this Ability diminish to the…
Characters with this Ability may enhance or withdraw the vegetative spirits present…
- • A Method, Power or other Supernatural Ability is halved - • Gain a Minor…
…The player must decide on the activity and bonus desired before rolling…