80 reference · 80 passages · 57 spells
These Abilities are often used by murabitin.
Minor, Supernatural Ability Your character begins with Craft Amulets 1, a Supernatural…
Major, Supernatural Ability Your character begins with Dream Interpretation 1, a Supernatural…
…She has a score of 0 in the Supernatural Ability Dissolution, which…
Bows Great Weapon Single Weapon Thrown Weapon
Code of Hermes\ Dominion Lore\ Enigmatic Wisdom\ Faerie Lore\ Faerie Magic\ Finesse…
Art of Memory\ Artes Liberales\ Civil and Canon Law\ Common Law\ (Dead…
…Curse-Throwing\ Dowsing\ Embitterment\ Enchanting (Ability)\ Entrancement\ Font of Knowledge\ Hex\ Induction…
Animal Handling (Area) Lore\ Athletics Awareness Bargain Brawl Carouse Charm Chirurgy\ Concentration…
…When you use Enchanting Ability, roll a die (stress or simple, depending…
The ability to teach an Ability to someone else. Specialties: a particular…
Apprentice's Guide , Magic Theory Summa, Level 4, Quality 12 (24 Build…
Amadeus of Bonisagus, Pagan Nordic Beliefs, Faerie Lore Summa, Level 5, Quality…
Tacitus of Tremere, The Urban Landscape , Area Lore: Dortmund Summa, Level 2…
Minor, General All Advancement Totals for one Ability are increased by half…
…Choosing this Virtue confers the Ability Enchanting (Ability) 1 (page 164).
Minor, General You are particularly adept with one Ability, and add 2…
Minor, General You are very careful with a specific Ability, and are…
Minor, General You are able to improve a particular Ability through the…
…This Ability should be one that is important to the character, or…
Minor, Supernatural, Tainted One or more of the character's Abilities was…
…This may be Martial Abilities, or a more limited set of the…
…This is not The Gift, and the latent ability is more limited…
…A character may take this Flaw once for any particular Ability. The…
…Pick five Abilities at character creation; you can only apply experience points…
…He suffers no additional botch dice for attempting an Ability roll for…
Animals Arriving: 1 animal of Size –2, or equivalent mass (3 of…
Animals Arriving: 3 animals of Size –2, or equivalent mass (1 of…
Animals Arriving: 5 animals of Size –2, or equivalent mass (1 of…
Animals Arriving: 10 animals of Size –2, or equivalent mass (1 of…
Animals Arriving: 30 animals of Size –2, or equivalent mass (1 of…
Accelerated Abilities are the counterpart to Difficult Arts, introduced in Houses of…
Some traditions have a set of favored Supernatural Abilities. Gifted characters who…
There is an (Organization) Lore General Ability for each hedge tradition. This…
Initiation Ease Factor: 15 Script Bonus: +14 (+3 Quest, +9 Major Ordeal…
…A character with this Ability has knowledge of the following: the general…
All Supernatural Abilities designed by these rules are Major Supernatural Virtues. Each…
…Accelerated Abilities This chapter describes some Supernatural Abilities that use the Art…
…Favored Abilities As a Gifted character learns Supernatural Abilities, it normally becomes…
…Beyond those requirements, the gruagach may have any Abilities appropriate to the…
…A character with this Ability has knowledge of the general types of…
…In addition to the Mastery Abilities listed in Ars Magica Fifth Edition…
Major, Supernatural Ability This Virtue confers the Supernatural Ability Kabbalah 1. Is…
Minor, Supernatural Ability Your character begins with Craft Amulets 1, a Supernatural…
Major, Supernatural Ability Your character begins with Dream Interpretation 1, a Supernatural…
Major, Supernatural Ability This Virtue confers the Supernatural Ability Gematria 1. It…
Major, Supernatural Ability This Virtue confers the Supernatural Ability Merkavah 1. It…
…This works exactly the same as the Healing Ability except that it…
…She can still learn the Ability at a later date, but she…
…New Ability: The folk witch gains a new Supernatural Ability, with an…