Ars Magica Digital Codex

Table of Contents


**Chapter 1: Introduction**
 What is Magic?
 Magic and Other Realms

**Chapter 2: Magic Auras**
 Tethers
 Natural Tethers
 Preternatural Tethers
 Aura Variation Rules
 Symptoms of Aura Variation
 Magic Regiones
 Aligned Auras
 Auras that Enhance Emotions
 Auras Aligned with Arts
 Other Aligned Auras

**Chapter 3: The Magic Realm**
 Magic Perspectives
 Worlds Within Worlds
 The Magic Archipelago
 Pages of History
 Fact and Theory
 Rules of the Realm
 Into the Magic Realm
 Boundaries and Vestiges
 Magical Travel
 The Twilight Void
 Advancement
 Magic Realm Magic

**Chapter 4: Magic Characters**
 Magic Character Creation
  Concept
  Season
  Magic Might
  Finishing Touches
 Qualities and Inferiorities
  Major Magic Qualities
  Minor Magic Qualities
  Major Magic Inferiorities
  Minor Magic Inferiorities
 Abilities, Virtues & Flaws
  New & Modified Virtues
  New & Modified Flaws
  New & Modified Abilities
 Advancement
  Transformation
  Acclimation
 Essential Traits

**Chapter 5: Magic Animals**
 Beasts of Virtue
  Designing Beasts of Virtue
  Example Beasts of Virtue
  Creatures from the Bestiaries
 Birds of Nephelococcygia
 The Magical Lineages of Cats
  Magical Powers
  Cats’ Greater or Lesser Magical Powers
  Personal Magical Powers for Cats
 Dragons and Dragon-kind
  Dragons as Characters
 Transformed Animals
  Warping
  Example Warped Animals
 Training Creatures
  Taming Animals
  Tricks, Stunts, and Tasks

**Chapter 6: Magic Humans**
 Magical Giants
  Designing Giants
  Norse Giants and Trolls
  Rok, the Storm Giant
  Non-Human Giants
 Spirit Votaries
 Magic Kin
  Atlanteans
  Flame Dancers
  Forgotten Gods
  Loamwalkers
  Lost Children
  Men of the Lake
  Orphan Born
  People of the Clouds
  The Stoneskinned
  Warders of Mystery
 Transformed Humans
  Drowned Men
  Revenants, the Walking Dead
  Daimons and Heroes
  Living Ghosts
  Magi in Final Twilight

**Chapter 7: Magic Spirits**
 Spirits as Characters
 Powers of the Spirits
 Airy Spirits
  Florae and Fauni
  Spirits of the Elements
  Imagines, the Spirits of Sensation
  Eidolons, the Spirits of Emotions
  Spirits of Place, Genii Loci
  Lugra, Spirits of Hardship
 The Named Spirits
  Theoi
  Astra Planeta
  The Leti
  Other Daimons
 Primal Spirits
 Spirits and Magic
  Spirits and Hermetic Magic
  Spirits and Non-Hermetic Magic
 Example Spirits of Places
  Mount Etna
  The Rhinefalls
  The Desert of al-Meraya
  Lake Brienz
  Aillwee Cave
 Ghosts
  Ghosts as Characters

**Chapter 8: Magic Things**
 Vis
  Extraordinary Vis
  Dedicated Vis
  Vis Storage
 Herbs and Objects of Virtue
  Herbs of Virtue
  Objects of Virtue
  Formed Stones
 Awakened Trees
  Trees of Virtue
 Awakened Items
 Kelpie
 Elementals
  Magic and Elementals
  Designing Elementals
  Earth Elementals
  Water Elementals
  Air Elementals
  Fire Elementals

**Appendix: Book of Mundane Beasts**
 Beast Statistics
 Modifying Beast Sizes
 Beast Virtues, Flaws, and Qualities
 New Virtues for Beasts
 Beasts in Combat
 Beasts of Mythic Europe
  Adder (Viperis)
  Bear (Ursus)
  Boar, Wild (Aper)
  Bull (Taurus)
  Cat (Felis)
  Falcon (Falco)
  Horse, Courser (Equus)
  Horse, Destrier (Equus)
  Hound (Canis)
  Lion (Leo)
  Stag (Cervus)
  Wolf (Lupus)