Ars Magica Digital Codex

Contents

Chapter 1: Introduction
  A Note on History
  A Note on Tone
  A Note on Oppida
Geographic Primer
  Mountains
  Plains
   The Danube and Tisza
   Coasts & Southern Mtn. Ranges
Sites for New Covenants
  Kal Valley and Lake Balaton
   Cakoc
   Gyogy-to
   Tomb of Attila
  Sunken City
   Isle of Achilles
   Seventy-Seventh Island
Languages in the Nalkans
  Names
   Slavic Names, Male
   Slavic Names, Female
   Hungarian Names, Male
   Hungarian Names, Female
   Vlach Names, Male
   Vlach Names, Female
   Cuman Names, Male
   Cuman Names, Female

Chapter 2: Hermetic Culture
House Tremere
  Armed Force
  Logistics
  Communications
   Redcaps
  Capacity Building
Tribunal Overview
  The Praeco
   Oppida and Aediles
Legislature
  Regulating Magical
  Settlement & Residency
   Asclepius and the Privileges of the Coloniae
   Coeris and the Privileges of the Cives
   Domostron and the Privileges of the Socii
   Diodorus and the Privileges of the Hospites
   Pannonia and the Privileges of the Foederati
Public Financier
  Stipends
  Promissory Notes
Judiciary
  Quaesitores
   Annual Emergency Tribunals
  Wizard’s War
   Certamen is a Direct Proxy for War
   Certamen for Love
Negotiations with Outsiders
  Diplomacy
  Recruitment
  Vis & Magic Item Sales
The Oppidum of Coeris
  History
  Setting and Description
  Culture and Traditions
   Politics
   House Culture
  Magi
   Primus Poena of Tremere
   Angiola of Tremere
   Dominic of Tytalus, Aedile of Coeris
   Horatius of Tremere
   Janus of Tremere
   Isaac of Merinita
   Juturnus of Tremere
   Tatiana of Tremere
Plot Hooks
  Allies in Foreign Tribunals
  Culture
   Chess
   The Laureate
  Mortals
   Assassination
   Non-Combatant Evacuation
   Recovery Team
  Politics
   Border War
   The Magic Item Tax
   A New Red Spell
   A Portrait of Diedne?
   Housekeeping Letter
   Submersible
  Security
   The Killer on the Road
   Magic Flowers
  Successions
   Prima
   Primus Past
   Primus Future
   Exarch

Chapter 3: The Hungarians
Political Structure
  Traditional Political Structure
  New Institutions
Social Structure
  Serfs and Free Men
   Castle Folk
   Castle Warriors
   Half-Free
  Hospites
  Petty Nobles
  High-Born Nobility
  Greater Nobles
  The King
The Tree Court Cities
  Esztergorm
  Székesfehérvár
  Veszprém
Village Life
The Church
  Finance
  Law
The Oppidum of Laniena
  History
  Setting and Description
  Culture and Traditions
   Fector Characters
   Hermetic Fectores
  Magi
   Lexander of House Tremere
   Murat the Younger, Magus Ex Miscellanea
  Covenfolk
   Bendis

Chapter 4: The Bulgarians
Geography of Bulgaria
  The Danube
   Tarnovo
  The Stara Planina
   Ivan Rilski’s Cave
   The Seven Lakes
  The Plains
   Sredets
   Starosel
   The Madara Horseman
  The Southern Mountains
Bulgarian History
Bulgarian Society and Culture
   The Bulgarian Church
   The Bogomils
The Oppidum of Evredika
  History
 Setting and Description
   Gela
   The Devil’s Throat
   Perperikon
  Culture and Traditions
  Magi
   Oeagrus Ex Miscellanea
   Bozhidar Ex Miscellanea
   Yekaterina of House Tremere
  Covenfolk
The Oppidum of Seuthopolis
  History
  Setting and Description
   The Valley of the Thracian Kings
   Shipka Pass Regio & Tribunal Site
  Culture and Traditions
   Lictors
   Red and Black Libraries
   Mundane Culture
  Magi
   Benilda of Guernicus
   Caledonia of Guernicus
   Saturnino of Criamon, Marshal of Transylvania
   Scipio of Guernicus
   Terencia of Tremere, Lictor, Aedile
   Vigilia of Guernicus
The Oppidum of Tablinum
  History
  Setting and Description
   Exhibition Halls
   Studying from Exhibits
   Outside the Exhibits
  Magi
   Nestor, Curator of Tablinum
   Demetrius, Aedile of Tablinum
   Theodora and Theodore
  The Open Exhibits
   The Art Exhibits
   The Arcanum Exhibit
   The Scriptorium
   The Spell Hall
   The Chronicle
   The Chapel
   The Curator’s Sanctum
  The Restricted Exhibits
   The Mirrored Hall
   The Dungeon
   The Empty Halls
  The Hidden Exhibits
   The Founder’s Exhibit
   The Lower Dungeon
   The Refuge
   The Schism Exhibit
   The Seeker’s Forum
   The Warehouse of Ares

Chapter 5: The Slavs
Overview
  The Old Ways
The Serbs
  Geography
   Ras
   Studenica Monastery
   Dubrovnik
  The Dynasty of the Sacred Roots
  The Christian Schism
Serbia’s Slavic Neighbors
  Bosnia
  Croatia
   Knin
   Zadar
The Oppida of Hhistria
  History
  Setting and Description
   Old Histria
   Shrouded Bay on Cres
  Culture and Traditions
   Mercere House
   Naval Stories
   Diplomacy and Intrigue
  Magi
   Accursius Adiran, Chief Mercere
   Leontine Adiran of Tytalus
  Pahniro Adiran of Tremere, Aedile of Old Histria
   Placido Adiran of Tremere, Aedile of Shrouded Bay
   Priscilla of Verditius
   Volante Adiran, Gifted Mercere
  Local Creatures
   Builders (Diviæe)
   Giants
   Strigons
   Local Dragons

Chapter 6: Peoples of the Transylvanian Border
The Cumans (Kipchacks)
The Szeklers and Pechengs
   The Pechengs
Teutonic Knights and Transylvanian Saxons
  Origins
  Customs and Structure
  The Teutonic Order in Transylvania
   Burzenland
  Teutonic Knight Characters
   New Virtues
  Stories Involving the Teutonic Order
   A More Holy Order
   A More Profane Order
   Using the Teutonic Order in Your Saga
The Vlachs
  Geography
   Capitols
   The Bran Pass
  The Cult of Zalmoxis
The Oppidum of Lycaneon
  History
  Setting and Description
   Geography
   Structure
   Aesthetic
  Culture and Traditions
   Manufacturing
   Staging Area
   Refugee Camp
   Mundane Inhabitants
   Lycaneon Wolves
  Magi
   Archmagus Albertus of Tremere, Praeco of Transylvania
   Arhmina of Ex Miscellanea
   Clement of Tremere
   Phillip of Tremere
   Archmagus Zalmoxis of Verditius
The Oppidum of the Scholomance
  History
  Setting and Description
  Culture and Traditions
   The Masters of the School
  Magi
   Simium Arileins of House Bjornaer
   Andrew Melanchthon of House Tremere
  Covenfolk
   Sebastian
   Ludmilla

Chapter 7: Networks of Hidden Fortresses
The Hospital
  The Zenodochium
   Unfinished Work?
  Placement of Zenodochia
  The Curantis
  Zenodochium Items
   Chest of Good Food
  Vermin Ward
   Arms of the Salamander
   The Hippocratic Staff
   The Rite of Healing
   Universal Poultice
   Ankh of Moving Forward
   Bowl of the Honest Traveler
   Ward Against the Infernal Agents of Disease
   Ward Against Mad Dreams
The Oppidum of KezDö Válasz
  History
  Setting and Description
  Culture and Tradition
  Magi
   Essedarius of House Tremere
   Leona of House Tremere
   Adulio of House Tremere
   Neculai of House Bjornaer

Chapter 8: Creatures
Dragons of the Tribunal
  Infernal Dragons
  Magical Dragons
  Pax Draconis
  Dragon-Born
  The Dragon War
   The Hook: Sparking the Dragon War
   The Situations: The War Rages
   The Climax: Renewed Peace, Annihilation, or Worse
Giants and their Mothers
   Giants’ Mothers
   Faerie Horses
Vampires
  Becoming a Vampire
   Precautions Against Vampires
  The Vampire Life Cycle
  Creating a Vampire Character
   Vampiric Virtues, Flaws, and Powers
   Limitations
   Ways to Kill a Vampire
  Vampire Bestiary
   Vampires That Take Human Form
   Vampires That Take Bestial Form
   Vampires That Take Ghostly Form
   Miscellaneous Vampires
   Infernal Vampires
   Living Vampires
Vilas (white lADies)
  Wards
  Powers Found in Many Roles
   Shapeshifter
   Enthralling Voice
   Blessing Dance
   Cursing Dance
   Spirit Away
  Role-Specific Powers
   Captured Wife
   Cloud or Storm Maiden
   Cursed Lover
   Huntress
   Temptress
   Water Maiden
   Weaver Witch
   Woodland Maiden
   Wise Woman

Chapter 9: Hedge Traditions
Storm Wizards
  Storm Wizards and the Order
  Storm Wizards and Giants
  Storm Wizard Magic
   Storm Calling
   Storm Riding
   Storm Fighting
   Ice Harvesting
VAmpire Hunters
  An Inauspicious Birth
   The Sabotnik
   The Glog
   The Taltós and the Kresnik
  A Dark Parentage
   The Dhampir
   The Vampirdzhi
  Hunters’ Arts
  New Virtues
   Dhampir
   (Foe) Art
   Scry Art
   Slay Art
   Ban Art
  Hunter Characters
  Scry
   Forging the Initial Connection
   Using the Scrying Connection
   Exploitation of Scry by a Foe
  Ban
   Creating a Physical Ban
   Creating a Weakening Ban
  Slay
   Making the Slaying Weapon
   After Slaying
Hunting Vampires
  Preventing Vampires
  Killing Vampires

Chapter 10: Horror Stories
Horror Plots
  Savant versus Monster
   Variation: The Complicated Savant
  The Psychopath or Bogeyman
  The Horde
  The Idiots
  Cult Conspiracy
   A Conspiracy of Magi
  The Madness of the Frontier
  The Horror of the Human Body
  Nature’s Revenge
  History Repeats
  Post-modern Horror
Horror Techniques
  One Time, One Place
  Vivid Imagery
  Implication
  Violence
  Death of Player Characters
  Inversion of Normal Conventions
  Broken Narrative
  Supernatural Versus Mundane Monsters
  Props
Transylvanian Tribunal Horror Stories

Appendix: Glossary

List of Inserts
Klingsohr
Wasn’t Achilles Gay and Buried Somewhere Else?
Military Saga & Story Seeds
Logistical Saga & Story Seeds
The Difference Between House Tremere and the Transylvanian Tribunal
Story Seed: Book of Places to Avoid
Triumph of Asclepius
Decorations
Manorial Covenants are a Sign of Weakness and Poverty
Legalities of Residency
Public Financier Story Seeds
Judiciary Story Seeds
Story Seed: Smuggling Animals
What is the Gate of Eurydice?
Hard Power Story Seeds
Dragonesti
Soft Power Story Seeds
Decennial Story Seeds
The Blessings of the Dead
The Book of Legacies
Keepers of the Silence of the Temple
Monica Ierne of Tremere, Archmaga and Legata
Silexa, a Familiar Wolf
Talisman: Flint Wand
Hungarian Social Classes as Virtues and Flaws
Nobility: A Clarification
King Bela’s Finances
Story Seeds for the Royal Mint
The Estate of the Wizards
The Holy Crown of Hungary
Witches Don’t Exist (So Magi Are Not Witches)
The Founders of the Fectores
Story Seed: Sordid Family Business
Fectores Versus Hermetic Fectores
The Aggtelek Caves
The Galleries of Tarnovo
Baldwin’s Tower
Story Seed: Trials of Saint Ivan Rilski
Story Seed: One Groom for Seven Sisters
The Boyana Master
Story Seed: Starosel
Story Seed: The Madara Horseman
The Mysterious Asens
Why Not Thebes?
The Silivriak
Story Seed: Territorial Dispute
Saga Seed: Valley of the Thracian Kings
Story Seeds: The False Kabeiros
Curators of Tablinum
Leap of Homecoming and Regiones
Exhibit Source Quality
Story Seed: Collection
Maintaining the Exhibit Halls
The Laboratories at Tablinum
Story Seed: Church Rites
Story Seed: Limitless Temptation
Story Seed: The Székely Anchorite
The Weapons of the Slavic God
Story Seed: Saving the Hermetic Envoys
Story Seed: The King’s Sons
Story Seed: The Impending Crusade
Story Seed: Diocletian’s Palace
Unusual Vis
Story Seeds for the Mercere House
Mansiones
Saga Seed: Diplomats
The Cumans in War
A Potential Future
Palace of the Giant King
Good and Evil Faerie Courts
The Transylvanian Saxons
The Future of the Teutonic Order
in Transylvania
New Blessing Guideline
Story Seeds: The Teutonic Order
The Swords of the Teutonic Order
Story Seed: The Bran Pass
Story Seed: The Waters Furious
Story Seed: The Return of Zalmoxis
Saga Seed: Providing Solutions
Gold Isn’t Really Worth Much
The Infernal Aura of Körösfö
Saga Seed: Rapid Response Force
Story Seed: Covenant Failure
Education in the Transylvanian Tribunal
Storm-Chasers
Playing Gifted Children
Story Seed: The Specialist
Story Seed: A Snake in the Classroom
A Haunt of Dragons
Story Seed: The Plague House
Casting Tablets
Minor Covenant Hook: Zenodochium
Story Seed: The Disease Trap
Fort Locations
The Treasure of Decebalus
Story Seeds for Kezdö Válasz’s Magi
Story Seeds for Kezdö Válasz’s Environs
Upokorituma, an Aždaja
Danaslepih, a Zmaj
Dragon-Born Statistics
A Dragon-Riding Storm Wizard
Georghe and Ladislau, Giant Brothers
Nicoleta, a Giant’s Mother
Costache, a Captive Giant
Fet-Frumos, a Faerie Horse
Slavic Belief
Story Seed: The Lady and the Vampire
Powers for Vampires
Magi as Vampire Slayers
Human-like Vampire
Bestial Vampire
Incorporeal Vampire
Gadja
Vampire Snake
Vampire Tree
Broukolak
Thief’s Valerian
Story Seed: House Bjornaer as Enemy
Generic Minor Vila
Ecology of Transylvanian Faeries
Thietmar
Story Seed: The Largest Prey
Heart of the Storm Initiation
Storm Wizard Magic Game Mechanics
Storm Calling Ease Factors
Storm Wizard Virtues and Abilities
Story Seed: The Ice Cave
Zuban, a Four-Eyed Dog
Black Hawthorn
The Taltós Legacy
The Hunters’ Arts and Mortal Foes
Connections to a Foe
Penetration and the Hunters’ Arts
Relevant Facts About Foes
Tibor of Borša
Working Together
Sources