Ars Magica Digital Codex

Results for “the gift 1”

80 reference · 80 passages · 39 spells

Ars Magica — Definitive Edition (Core Rules) · Chapter 7: Hermetic Magic

Magic - Hedge Magic (Revised) · Chapter One: Introduction

Magic - Apprentices · Chapter Three: Infantia: Birth to Age 7

Magic - Rival Magic · Introduction

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

Social - Grogs · The Parent of a Gifted Child

Magic - Apprentices · Chapter Four: Pueritia: Ages 8 to 14

Magic - Apprentices · Chapter Five: Adolescentia: Ages 15 to 21

Realms of Power - The Divine (Revised) · Chapter Three: Blessed By God

Lands of the Nile - Egypt, Ethiopia & Nubia · The Copts: Direct Heirs of Ancient Egypt

Magic - Hedge Magic (Revised) · Chapter Five: Learned Magicians

The Sundered Eagle - The Theban Tribunal · The Order of Hermes

Mythic Locations · Chapter Nine: The Faerie Toy Market on Devil's Lane

Houses of Hermes - Societates · Chapter Two: House Jerbiton

Magic - The Cradle & the Crescent · Solomonic Magic

Realms of Power - The Infernal · Chapter 12 : Black Magic

Social - Grogs · Personality Traits

Ars Magica — Definitive Edition (Core Rules) · Chapter 2: The Order of Hermes

Antagonists · The Waimie

Magic - Rival Magic · Muspelli

Magic - Hedge Magic (Revised) · Chapter Seven: Vitkir

Covenants · Chapter Seven: Library

Magic - Rival Magic · Augustan Brotherhood

Adventure - Broken Covenant of Calebais · The Convent

The Sundered Eagle - The Theban Tribunal · The Magical Landscape

Covenants · Chapter Three: Governance

Magic - Hedge Magic (Revised) · Chapter Three: Folk Witches

Lands of the Nile - Egypt, Ethiopia & Nubia · Speech

Against the Dark - The Transylvanian Tribunal · Chapter Nine: Hedge Traditions

Social - Grogs · The Craftsman

Faith & Flame - The Provencal Tribunal · Cults & Factions of Provence

Between Sand & Sea - Mythic Africa ·

Antagonists · Baron Giraud Le Cornu

Magic - Hedge Magic (Revised) · Chapter Four: Gruagachan

Magic - Rival Magic · Amazons

Magi of Hermes · New Spells

Houses of Hermes - Mystery Cults · Chapter Three: House Merinita

Faith & Flame - The Provencal Tribunal · The Sorginak

Magic - Apprentices · Chapter Two: Creating Young Characters

Social - Grogs · The Failed Apprentice

Against the Dark - The Transylvanian Tribunal · Chapter Two: Hermetic Culture

Realms of Power - The Divine (Revised) · Chapter Four: Mythic Christianity

Houses of Hermes - True Lineages · Chapter Three: House Mercere

Houses of Hermes - Societates · Chapter Four: House Ex Miscellanea

Guardians of the Forests - The Rhine Tribunal · Chapter Twelve: Curse of the Rhine Gorge

Ars Magica — Definitive Edition (Core Rules) · Chapter 5: Abilities

Covenants · The Oath of Covenant of ...